ABOUT THE WORKING LUNCH
Only 19% of the Australian Game Development industry identify as female.
When 47% of players in Australia are women, women and girls are vastly under-represented in the creation of the games we play.
The Working Lunch is an initiative to empower entry level women to reach their goals across the games space by forming meaningful, long term connections with a team of dedicated cross-disciplinary mentors.
Working Lunch mentees take part in a year long program of workshops paired with an experienced industry mentor of their interest area, covering subjects and exercises from networking and recruitment to development and execution.
Ally is the founder and director of the Working Lunch. She coordinates content, wrote and edited the Working Lunch Handbook and produces the bi-monthly workshops alongside Raelene Knowles of IGEA, the core sponsors of the program.
Read more about the Working Lunch on the program website.